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2016/11/01 (16:43) from 124.137.60.57' of 0' | Article Number : 1109 |
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Book_2004_ShaderX©÷_DirectX 9 ¼ÎÀÌ´õ ÇÁ·Î±×·¡¹Ö_CD |
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Book_2004_ShaderX©÷_DirectX 9 ¼ÎÀÌ´õ ÇÁ·Î±×·¡¹Ö »ùÇà / 3.Direct3D 9·Î ±¸ÇöÇÑ Çâ»óµÈ Á¶¸í°ú ¼ÎÀ̵ù (shader ÄÚµå) / 03 - Michal Valient //***************************************************************************** // readme.txt 'Advanced lighting and shading with Direct3D' and 'Shadow mapping with Direct3D' examples by Michal Valient e-mail: valient@host.sk project pages: http://www.dimension3.host.sk ------------------------------- Intro This package contains examples for articles mentioned above. Examples were tested on ATI Radeon 9700 and 8500 and DX9 reference rasterizer. to compile, expat libraries are required - http://www.libexpat.org/ To compile MAX's .V2 exporter, Flexporter package is needed - http://www.codercorner.com/Flexporter.html ------------------------------- Licence This program is released under GPL licence. For details see file 'Licence' ------------------------------- Command lines Usage: app.exe -i Example: app.exe -m spotlight -s 3 -o spot Parameters: -i ! do not specify any path, just filename and extension ! -m Materials are: spotlight Phong lighting with spotlight - PS.1.4 spotlight2 Phong lighting with spotlight - PS.2.0 spotlight3 Phong lighting with spotlight - PS.3.0 cooktorrance Cook-Torrance lighting - PS.1.4 cooktorrance2 Cook-Torrance lighting - PS.2.0 orennayar Oren-Nayar lighting - PS.2.0 envmap Environmental mapping - PS.1.4 envmap2 Environmental mapping - PS.2.0 shadow Phong lighting with spotlight and shadows - PS.2.0 -o nnnn is frame number ! do not specify any path, just filename without extension! -s Speed modifier: 1 original speed 2 half speed n 1/n of original speed (n times slower) ------------------------------- Package hierarchy: ./bin - precompiled examples app.exe is release build app_debug.exe is debug build and has extended output to log file. - Dimension3Exporter.flx - Dimension3 3DS MAX4 exporter ./bin/Resources/Shaders - DX shaders, usable with Direct3D9 ./bin/Resources/Shaders/DX8_Shaders - Optimized Phong shaders for DX8 class of hardware ./bin/Resources/Shaders/Hlsl - HLSL versions of many shaders. ./bin/Resources/Required - Required textures and lookup tables ./bin/Resources/Scenes - Scenes for your pleasure ./Include ./Source - source code of the renderer. ./Source/Utils/MaxExporter - MAX exporter source ./Source/Utils/MaxExporter/Flexporter - Here comes flexporter SDK ./Source/Utils/Tester02 - Your place to start - an application executable project ;-) //***************************************************************************** / 4. ´Ù¾çÇÑ ¾È°³ È¿°ú ¼Ò°³ / 04 - Markus Nubel / 5.Direct3D 9·Î ±¸ÇöÇÑ ±×¸²ÀÚ ¸ÅÇÎ (shader ÄÚµå) / 05 - Michal Valient / 6. ½ºÅÙ½Ç ±×¸²ÀÚ ÀÔü ÀÌ·Ð / 06 - Hun Yen Kwoon / 7.·»´õ¸ùÅ°¸¦ »ç¿ëÇÑ ¼ÎÀÌ´õ °³¹ß (ShaderX2_7_Phong.rfx) |