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2004_Shaders for Game Programming and Artists.pdf
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#. Shaders for Game Programming and Artists

Introduction

Part I From the Ground Up
Chapter 1 Welcome to the World of Shaders
Chapter 2 The Art of 3D
Chapter 3 RenderMonkey Version 1.5
Chapter 4 Getting Started, Your First Shaders

Part II Screen Effects
Chapter 5 Looking Through a Filter
Chapter 6 Blurring Things Up
Chapter 7 It¡¯s Getting Hot in Here
Chapter 8 Making Your Day Brighter

Part III  Making It Look Real
Chapter 9 May There Be Light
Chapter 10 Shiny Little Pixels
Chapter 11 Mirror, Mirror, On the Wall
Chapter 12 Not All Materials Are the Same
Chapter 13 Building Materials from Scratch
Chapter 14 Why Does It Always Need to Look Real?

Part IV Advanced Topics
Chapter 15 Watch Out for That Morning Fog
Chapter 16 Moving Objects Around
Chapter 17 Advanced Lighting
Chapter 18 Shadowing
Chapter 19 Geometry Tricks

Part V Appendixes
Appendix A High-Level Shader Language Reference
Appendix B Render Monkey 1.5 User Manual
Appendix C What¡¯s on the CD
Appendix D Exercise Solutions
 ; Contains in-depth solutions to all the exercises developed through- out the book
Appendix E Shader Library
 ; A reference shader library. Presents all the important pieces of shader code developed throughout this book in an easy-to-use reference list.

Index

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