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2017/02/22 (19:13) from 124.137.60.57' of 0' | Article Number : 1115 |
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2004_Shaders for Game Programming and Artists.pdf |
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#. Shaders for Game Programming and Artists Introduction Part I From the Ground Up Chapter 1 Welcome to the World of Shaders Chapter 2 The Art of 3D Chapter 3 RenderMonkey Version 1.5 Chapter 4 Getting Started, Your First Shaders Part II Screen Effects Chapter 5 Looking Through a Filter Chapter 6 Blurring Things Up Chapter 7 It¡¯s Getting Hot in Here Chapter 8 Making Your Day Brighter Part III Making It Look Real Chapter 9 May There Be Light Chapter 10 Shiny Little Pixels Chapter 11 Mirror, Mirror, On the Wall Chapter 12 Not All Materials Are the Same Chapter 13 Building Materials from Scratch Chapter 14 Why Does It Always Need to Look Real? Part IV Advanced Topics Chapter 15 Watch Out for That Morning Fog Chapter 16 Moving Objects Around Chapter 17 Advanced Lighting Chapter 18 Shadowing Chapter 19 Geometry Tricks Part V Appendixes Appendix A High-Level Shader Language Reference Appendix B Render Monkey 1.5 User Manual Appendix C What¡¯s on the CD Appendix D Exercise Solutions ; Contains in-depth solutions to all the exercises developed through- out the book Appendix E Shader Library ; A reference shader library. Presents all the important pieces of shader code developed throughout this book in an easy-to-use reference list. Index |