¿¬½ÀÀå(´Ù¹ö¸®°í °©´Ï´Ù...)-³²±æ ±ÛÀÌ ÀÖÀ¸¸é ¹Î°¡ÃÌ¿¡ ³²°ÜÁֽðí, ȸ¿ø °¡ÀÔÀ» ¹ÞÁö ¾Ê½À´Ï´Ù. |
---|
2017/04/12 (15:00) from 124.137.60.57' of 0' | Article Number : 1125 |
... | Access : 670 , Lines : 14 |
Introduction to D3DXFont_tutorial |
---|
Download : d3dxfont.zip
(155 Kbytes)
|
http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl?chapter=3;article=17 Introduction In the DirectX9 Summer Update there were a lot of improvements. One of the interfaces that was in sore need of improvement was D3DXFont, and it got it. Not only is it more flexible than it was, but it's much faster. In some ways it's easier to use too. This lesson will cover basic usage of D3DXFont. You can do more advanced things by combining it with D3DXSprite (which also was greatly improved) and by setting various flags. In this lesson we're going to cover 2 simple uses: ¡Ü Single lines that don't need to be clipped ¡Ü Paragraphs to be wrapped to a given rectangle This lesson also uses dhFPSTimer which will let us gauge our application's performance. |