¿¬½ÀÀå(´Ù¹ö¸®°í °©´Ï´Ù...)-³²±æ ±ÛÀÌ ÀÖÀ¸¸é ¹Î°¡ÃÌ¿¡ ³²°ÜÁֽðí, ȸ¿ø °¡ÀÔÀ» ¹ÞÁö ¾Ê½À´Ï´Ù.

2003/06/18 (01:37) from 61.248.237.181' of 61.248.237.181' Article Number : 86
Delete Modify _Àü Access : 1759 , Lines : 38
LineÀ» ±×¸®ÀÚ.
(y-y1)/(x-x1)=(y2-y1)/(x2-x1)
(y-y1)(x2-x1)=(x-x1)(y2-y1)
y=((y2-y1)/(x2-x1))(x-x1)+y1
Á÷¼±ÀÇ ±âº»½Ä
Y = mX + b¿¡ ¸ÂÃ߾
  m = (y2-y1)/(x2-x1)...±â¿ï±â
  b = y1-mx1...ÀýÆí

À§ÀǽÄÀº x¿¡ ´ëÇÑ yÀÇ º¯È­·®À» ±â¼ú.
  --> xÀÇ º¯È­¿¡ ºñÇØ yÀÇ º¯È­°¡ Å« ºÎºÐ¿¡¼­´Â Á¡¼± ¸ð¾çÀ¸·Î Ãâ·Â
  ==> yÀÇ º¯È­·®ÀÌ Å« ºÎºÐ¿¡¼­´Â y¿¡ ´ëÇÑ ½ÄÀ¸·Î ¹Ù²Ù¾î¼­ Àû¿ë
X = m'Y + b'
  m'= (x2-x1)/(y2-y1)
  b'= x1-m'y1

*.Bresemham's Line_Drawint Algorithm
    ; º¯È­·®ÀÌ ¸¹Àº ÃàÀÇ 1¾¿ Áõ°¡¿¡ µû¸¥ ´Ù¸¥ ÃàÀÇ Áõ°¡¿©ºÎ¸¦ °ËÅä
      ==> Á¤¼öÇüÀ¸·Î °è»ê.

-.X¿¡ ´ëÇؼ­ Àü°³
  ÃʱâÁ¶°Ç G = 2Dy - Dx
  if( G<0 )G = G + 2Dy  ; Ãà»ó¿¡ Á¡Âï´Â´Ù.(YÀÇ °ªÀÌ º¯ÇÏÁö ¾Ê´Â´Ù.)
      else G = G + 2(Dy - Dx)  ; Y++ (YÀÇ °ª 1Áõ°¡)

-.Y¿¡ ´ëÇؼ­ Àü°³
  ÃʱâÁ¶°Ç G = 2Dx - Dy
  if( G<0 )G = G + 2Dx
      else G = G + 2(Dx - Dy)


http://www.edepot.com/linebenchmark.html

*. Clipping Line  
 http://www.image.ntua.gr/epeaek/clip.html
 http://www.daimi.au.dk/~mbl/cgcourse/wiki/cohen-sutherland_line-cli.html

*. Bezier Curves and Surfaces
http://astronomy.swin.edu.au/~pbourke/curves/bezier/

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